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"You could copy and paste a bunch of trees and make a forest," Sakaguchi said. With more traditional, computer-generated games, it's more about copying and pasting, he added. Sakaguchi said the handcrafted environments lend the game's visual expression a unique charm and warmth. The dioramas that make up Fantasian's environment were built by hand. Through the glass - the medium - you're touching these elements that the artisans created by hand."
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The dioramas, which are also handcrafted, have that human touch. Because those are mediums were you tap the screen with your hand, there's a touch-based interface. "Most of the devices I imagine are iPads or iPhones. "I think the dioramas have an interesting synergy with the Apple Arcade platform," Sakaguchi said. This adds a new element when it comes to gameplay. Each diorama was specially lit, photographed and 3D scanned before the 3D models were superimposed on top.
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I guess that nostalgia is in a way what links Fantasian to its Final Fantasy heritage." A personal touchįantasian places 3D characters into real, physical environments full of striking details. "They've told me that playing Fantasian somehow felt nostalgic.
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"I've had some of my colleagues test-play this and asked for their impressions," Sakaguchi said. Read more: 10 games coming soon to Apple Arcade Players can also use a feature called the Dimengeon Battle mechanic to send previously encountered enemies to another dimension to fight later. Mistwalker used a "novel" approach to tell the story: As players collect various memories, journal entries, and notes, the story unfolds as "miniature in-game novels," with unique artwork, music and sound effects, for a more immersive experience. As players progress through the game, they'll notice that even the supporting characters have their own heritage, personal quests and even emotional baggage.įantasian also polishes the classic Japanese RPG genre with its gameplay mechanics. Sakaguchi said the first half of Fantasian is more narrative driven and that the second half takes on a more traditional quest experience. In addition to the focus on handcrafted dioramas, Sakaguchi's team paid close attention to how the game would be played. The worlds give players plenty of chances to explore, admire subtle details and search for Easter eggs. When players lead Leo and his newfound companions through Fantasian's multiple realms, they'll be exploring over 150 handcrafted dioramas built by artisans in the Japanese special effects industry, who had a hand in projects like the Godzilla films, Attack on Titan and Ultraman. As Leo's past is revealed along with other mysteries in the multidimensional adventure, the balance between order and chaos becomes harder to maintain. The pair set off on a quest to reclaim Leo's memories and discover their destinies. When Leo arrives in En, a dusty frontier town, he meets Kina - the woman from his dream. After waking up in a world dominated by machines, he has only one clue: a repeating vision of a young woman. Leo has lost his memory after an explosion at a hybrid magic-tech factory.
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Through a translator, Sakaguchi spoke with CNET in early March about Fantasian, its connection to the Final Fantasy franchise, and what players can expect from the new game, which was three years in the making.įantasian's story focuses on young protagonist Leo, who's searching across multiple dimensions to find his missing father. Not ones to disappoint, Sakaguchi and Mistwalker have been consistently dropped updates on social media. Since it was teased at the gaming service's release in 2019, fans have eagerly awaited news on a potential release. Fantasian, the new mobile RPG from Final Fantasy creator Hironobu Sakaguchi and Mistwalker - and one of Apple Arcade's most anticipated games - arrived Friday alongside Wonderbox from Aquiris and a slew of new games.